Podman/alpine322_apache_php84/etc/apache2/magic


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# Magic data for mod_mime_magic Apache module (originally for file(1) command)
# The module is described in /manual/mod/mod_mime_magic.html
#
# The format is 4-5 columns:
#    Column #1: byte number to begin checking from, ">" indicates continuation
#    Column #2: type of data to match
#    Column #3: contents of data to match
#    Column #4: MIME type of result
#    Column #5: MIME encoding of result (optional)

#------------------------------------------------------------------------------
# Localstuff:  file(1) magic for locally observed files
# Add any locally observed files here.

#------------------------------------------------------------------------------
# end local stuff
#------------------------------------------------------------------------------

#------------------------------------------------------------------------------
# Java

0    short        0xcafe
>2    short        0xbabe        application/java

#------------------------------------------------------------------------------
# audio:  file(1) magic for sound formats
#
# from Jan Nicolai Langfeldt <janl@ifi.uio.no>,
#

# Sun/NeXT audio data
0    string        .snd
>12    belong        1        audio/basic
>12    belong        2        audio/basic
>12    belong        3        audio/basic
>12    belong        4        audio/basic
>12    belong        5        audio/basic
>12    belong        6        audio/basic
>12    belong        7        audio/basic

>12    belong        23        audio/x-adpcm

# DEC systems (e.g. DECstation 5000) use a variant of the Sun/NeXT format
# that uses little-endian encoding and has a different magic number
# (0x0064732E in little-endian encoding).
0    lelong        0x0064732E    
>12    lelong        1        audio/x-dec-basic
>12    lelong        2        audio/x-dec-basic
>12    lelong        3        audio/x-dec-basic
>12    lelong        4        audio/x-dec-basic
>12    lelong        5        audio/x-dec-basic
>12    lelong        6        audio/x-dec-basic
>12    lelong        7        audio/x-dec-basic
#                                       compressed (G.721 ADPCM)
>12    lelong        23        audio/x-dec-adpcm

# Bytes 0-3 of AIFF, AIFF-C, & 8SVX audio files are "FORM"
#                    AIFF audio data
8    string        AIFF        audio/x-aiff    
#                    AIFF-C audio data
8    string        AIFC        audio/x-aiff    
#                    IFF/8SVX audio data
8    string        8SVX        audio/x-aiff    

# Creative Labs AUDIO stuff
#                    Standard MIDI data
0    string    MThd            audio/unknown    
#>9     byte    >0            (format %d)
#>11    byte    >1            using %d channels
#                    Creative Music (CMF) data
0    string    CTMF            audio/unknown    
#                    SoundBlaster instrument data
0    string    SBI            audio/unknown    
#                    Creative Labs voice data
0    string    Creative\ Voice\ File    audio/unknown    
## is this next line right?  it came this way...
#>19    byte    0x1A
#>23    byte    >0            - version %d
#>22    byte    >0            \b.%d

# [GRR 950115:  is this also Creative Labs?  Guessing that first line
#  should be string instead of unknown-endian long...]
#0    long        0x4e54524b    MultiTrack sound data
#0    string        NTRK        MultiTrack sound data
#>4    long        x        - version %ld

# Microsoft WAVE format (*.wav)
# [GRR 950115:  probably all of the shorts and longs should be leshort/lelong]
#                    Microsoft RIFF
0    string        RIFF        
#                    - WAVE format
>8    string        WAVE        audio/x-wav
# MPEG audio.
0   beshort&0xfff0  0xfff0  audio/mpeg
# C64 SID Music files, from Linus Walleij <triad@df.lth.se>
0   string      PSID        audio/prs.sid

#------------------------------------------------------------------------------
# c-lang:  file(1) magic for C programs or various scripts
#

# XPM icons (Greg Roelofs, newt@uchicago.edu)
# ideally should go into "images", but entries below would tag XPM as C source
0    string        /*\ XPM        image/x-xbm    7bit

# this first will upset you if you're a PL/1 shop... (are there any left?)
# in which case rm it; ascmagic will catch real C programs
#                    C or REXX program text
0    string        /*        text/plain
#                    C++ program text
0    string        //        text/plain

#------------------------------------------------------------------------------
# compress:  file(1) magic for pure-compression formats (no archives)
#
# compress, gzip, pack, compact, huf, squeeze, crunch, freeze, yabba, whap, etc.
#
# Formats for various forms of compressed data
# Formats for "compress" proper have been moved into "compress.c",
# because it tries to uncompress it to figure out what's inside.

# standard unix compress
0    string        \037\235    application/octet-stream    x-compress

# gzip (GNU zip, not to be confused with [Info-ZIP/PKWARE] zip archiver)
0       string          \037\213        application/octet-stream    x-gzip

# According to gzip.h, this is the correct byte order for packed data.
0    string        \037\036    application/octet-stream
#
# This magic number is byte-order-independent.
#
0    short        017437        application/octet-stream

# XXX - why *two* entries for "compacted data", one of which is
# byte-order independent, and one of which is byte-order dependent?
#
# compacted data
0    short        0x1fff        application/octet-stream
0    string        \377\037    application/octet-stream
# huf output
0    short        0145405        application/octet-stream

# Squeeze and Crunch...
# These numbers were gleaned from the Unix versions of the programs to
# handle these formats.  Note that I can only uncrunch, not crunch, and
# I didn't have a crunched file handy, so the crunch number is untested.
#                Keith Waclena <keith@cerberus.uchicago.edu>
#0    leshort        0x76FF        squeezed data (CP/M, DOS)
#0    leshort        0x76FE        crunched data (CP/M, DOS)

# Freeze
#0    string        \037\237    Frozen file 2.1
#0    string        \037\236    Frozen file 1.0 (or gzip 0.5)

# lzh?
#0    string        \037\240    LZH compressed data

#------------------------------------------------------------------------------
# frame:  file(1) magic for FrameMaker files
#
# This stuff came on a FrameMaker demo tape, most of which is
# copyright, but this file is "published" as witness the following:
#
0    string        \<MakerFile    application/x-frame
0    string        \<MIFFile    application/x-frame
0    string        \<MakerDictionary    application/x-frame
0    string        \<MakerScreenFon    application/x-frame
0    string        \<MML        application/x-frame
0    string        \<Book        application/x-frame
0    string        \<Maker        application/x-frame

#------------------------------------------------------------------------------
# html:  file(1) magic for HTML (HyperText Markup Language) docs
#
# from Daniel Quinlan <quinlan@yggdrasil.com>
# and Anna Shergold <anna@inext.co.uk>
#
0   string      \<!DOCTYPE\ HTML    text/html
0   string      \<!doctype\ html    text/html
0   string      \<HEAD      text/html
0   string      \<head      text/html
0   string      \<TITLE     text/html
0   string      \<title     text/html
0   string      \<html      text/html
0   string      \<HTML      text/html
0   string      \<!--       text/html
0   string      \<h1        text/html
0   string      \<H1        text/html

# XML eXtensible Markup Language, from Linus Walleij <triad@df.lth.se>
0   string      \<?xml      text/xml

#------------------------------------------------------------------------------
# images:  file(1) magic for image formats (see also "c-lang" for XPM bitmaps)
#
# originally from jef@helios.ee.lbl.gov (Jef Poskanzer),
# additions by janl@ifi.uio.no as well as others. Jan also suggested
# merging several one- and two-line files into here.
#
# XXX - byte order for GIF and TIFF fields?
# [GRR:  TIFF allows both byte orders; GIF is probably little-endian]
#

# [GRR:  what the hell is this doing in here?]
#0    string        xbtoa        btoa'd file

# PBMPLUS
#                    PBM file
0    string        P1        image/x-portable-bitmap    7bit
#                    PGM file
0    string        P2        image/x-portable-greymap    7bit
#                    PPM file
0    string        P3        image/x-portable-pixmap    7bit
#                    PBM "rawbits" file
0    string        P4        image/x-portable-bitmap
#                    PGM "rawbits" file
0    string        P5        image/x-portable-greymap
#                    PPM "rawbits" file
0    string        P6        image/x-portable-pixmap

# NIFF (Navy Interchange File Format, a modification of TIFF)
# [GRR:  this *must* go before TIFF]
0    string        IIN1        image/x-niff

# TIFF and friends
#                    TIFF file, big-endian
0    string        MM        image/tiff
#                    TIFF file, little-endian
0    string        II        image/tiff

# possible GIF replacements; none yet released!
# (Greg Roelofs, newt@uchicago.edu)
#
# GRR 950115:  this was mine ("Zip GIF"):
#                    ZIF image (GIF+deflate alpha)
0    string        GIF94z        image/unknown
#
# GRR 950115:  this is Jeremy Wohl's Free Graphics Format (better):
#                    FGF image (GIF+deflate beta)
0    string        FGF95a        image/unknown
#
# GRR 950115:  this is Thomas Boutell's Portable Bitmap Format proposal
# (best; not yet implemented):
#                    PBF image (deflate compression)
0    string        PBF        image/unknown

# GIF
0    string        GIF        image/gif

# JPEG images
0    beshort        0xffd8        image/jpeg

# PC bitmaps (OS/2, Windoze BMP files)  (Greg Roelofs, newt@uchicago.edu)
0    string        BM        image/bmp
#>14    byte        12        (OS/2 1.x format)
#>14    byte        64        (OS/2 2.x format)
#>14    byte        40        (Windows 3.x format)
#0    string        IC        icon
#0    string        PI        pointer
#0    string        CI        color icon
#0    string        CP        color pointer
#0    string        BA        bitmap array

0    string        \x89PNG        image/png
0    string        FWS        application/x-shockwave-flash
0    string        CWS        application/x-shockwave-flash

#------------------------------------------------------------------------------
# lisp:  file(1) magic for lisp programs
#
# various lisp types, from Daniel Quinlan (quinlan@yggdrasil.com)
0    string    ;;            text/plain    8bit
# Emacs 18 - this is always correct, but not very magical.
0    string    \012(            application/x-elc
# Emacs 19
0    string    ;ELC\023\000\000\000    application/x-elc

#------------------------------------------------------------------------------
# mail.news:  file(1) magic for mail and news
#
# There are tests to ascmagic.c to cope with mail and news.
0    string        Relay-Version:     message/rfc822    7bit
0    string        #!\ rnews    message/rfc822    7bit
0    string        N#!\ rnews    message/rfc822    7bit
0    string        Forward\ to     message/rfc822    7bit
0    string        Pipe\ to     message/rfc822    7bit
0    string        Return-Path:    message/rfc822    7bit
0    string        Path:        message/news    8bit
0    string        Xref:        message/news    8bit
0    string        From:        message/rfc822    7bit
0    string        Article     message/news    8bit
#------------------------------------------------------------------------------
# msword: file(1) magic for MS Word files
#
# Contributor claims:
# Reversed-engineered MS Word magic numbers
#

0    string        \376\067\0\043            application/msword
0    string        \333\245-\0\0\0            application/msword

# disable this one because it applies also to other
# Office/OLE documents for which msword is not correct. See PR#2608.
#0    string        \320\317\021\340\241\261    application/msword



#------------------------------------------------------------------------------
# printer:  file(1) magic for printer-formatted files
#

# PostScript
0    string        %!        application/postscript
0    string        \004%!        application/postscript

# Acrobat
# (due to clamen@cs.cmu.edu)
0    string        %PDF-        application/pdf

#------------------------------------------------------------------------------
# sc:  file(1) magic for "sc" spreadsheet
#
38    string        Spreadsheet    application/x-sc

#------------------------------------------------------------------------------
# tex:  file(1) magic for TeX files
#
# XXX - needs byte-endian stuff (big-endian and little-endian DVI?)
#
# From <conklin@talisman.kaleida.com>

# Although we may know the offset of certain text fields in TeX DVI
# and font files, we can't use them reliably because they are not
# zero terminated. [but we do anyway, christos]
0    string        \367\002    application/x-dvi
#0    string        \367\203    TeX generic font data
#0    string        \367\131    TeX packed font data
#0    string        \367\312    TeX virtual font data
#0    string        This\ is\ TeX,    TeX transcript text    
#0    string        This\ is\ METAFONT,    METAFONT transcript text

# There is no way to detect TeX Font Metric (*.tfm) files without
# breaking them apart and reading the data.  The following patterns
# match most *.tfm files generated by METAFONT or afm2tfm.
#2    string        \000\021    TeX font metric data
#2    string        \000\022    TeX font metric data
#>34    string        >\0        (%s)

# Texinfo and GNU Info, from Daniel Quinlan (quinlan@yggdrasil.com)
#0    string        \\input\ texinfo    Texinfo source text
#0    string        This\ is\ Info\ file    GNU Info text

# correct TeX magic for Linux (and maybe more)
# from Peter Tobias (tobias@server.et-inf.fho-emden.de)
#
0    leshort        0x02f7        application/x-dvi

# RTF - Rich Text Format
0    string        {\\rtf        application/rtf

#------------------------------------------------------------------------------
# animation:  file(1) magic for animation/movie formats
#
# animation formats, originally from vax@ccwf.cc.utexas.edu (VaX#n8)
#                        MPEG file
0    string        \000\000\001\263    video/mpeg
#
# The contributor claims:
#   I couldn't find a real magic number for these, however, this
#   -appears- to work.  Note that it might catch other files, too,
#   so BE CAREFUL!
#
# Note that title and author appear in the two 20-byte chunks
# at decimal offsets 2 and 22, respectively, but they are XOR'ed with
# 255 (hex FF)! DL format SUCKS BIG ROCKS.
#
#                        DL file version 1 , medium format (160x100, 4 images/screen)
0    byte        1            video/unknown
0    byte        2            video/unknown
# Quicktime video, from Linus Walleij <triad@df.lth.se>
# from Apple quicktime file format documentation.
4   string      moov        video/quicktime
4   string      mdat        video/quicktime


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